New to VR/AR?
The curriculum is built for all levels of technical know-how, friendly to newcomers, with an additional track for advanced developers.
You’re not alone
Bring a colleague or get matched with a fellow participant (developer or designer) to build the best prototype together.
Who is it for?
Track 1: Project Managers, Instructional Designers, Subject Matter Experts, ...
Track 2: VR/AR Developers
January 18th, 2021
4 week course
Every week: 90 min. live lecture + 90min. mentorship session
The benefits of VR Protoyping
Meet Your Instructors
Dr. Christian Mai is a Solution Engineer with 8 years of VR systems development experience. His mission is to enable everyone to work with VR in their daily business. Christian has worked for a broad range of automotive companies such as BMW complemented by strong academic credentials (LMU) and publications in renown magazines.
Malte Hedemann, Business Lead Digital Realities Team, Volkswagen
Chris Koomen, Product Owner Virtual Reality, Digital Transformation, KLM Royal Dutch Airlines
Curriculum & Course Structure
Learning Objective: Go From Idea to an Enterprise Level Working VR Prototype
- Beginner Friendly for subject matter experts
- One VR headset per team (Oculus Quest, HTC Vive, Oculus Rift etc)
- One VR-ready PC per team
100% Remote. Students can participate from anywhere, depending on their time zone and schedules.
Welcome to class! This week you’ll get to know all the tools needed for great VR training applications. By the end of this week, you’ll be able to set up a Unity template project you can use on any future VR training apps you work on. This is the foundation we’ll build on together leading into your 2nd week.
What good is a prototype if it doesn’t apply to your immediate work case? This week you’ll create a basic training workflow based on your company’s unique processes using your new knowledge of best practices and VR training techniques. We’ll continue to build on your basic training workflow in your 3rd week.
Now that your basic workflow is ready to go, we’re going to turn up the heat and make it more completely meet the needs of your work case. Your basic workflow is now an advanced workflow! But don’t worry, you’re not alone in this! You’ll be matched with a developer this week to help implement these additional, more complex features for your prototype which you’ll polish in your 4th week.
Bring your now advanced prototype through the last stages of its production cycle. You’ll do some final assembly using the pieces your developer partner delivered, you’ll go over feedback together, iterate on any needed changes, and finish your advanced work ready prototype with all the knowledge and skills needed to rework the prototype for future work cases.
These Companies Send Us Their Folks for Training
What Our Alumni are Saying
”AR remote support applications are becoming a must have for every industry. Knowing and proving that you know how to build an AR remote support app will give you a head start on the industry.Terry R. SCHUSSLERSenior Director, Telekom
”Mindblowing Master Class on handtracking & physics by Dennys Kuhnert & Roger Kung! A huge round of applause for the presenters and to XR Bootcamp!Sikaar Keita, Oracle
”"Thank you again this session was very excellent, good for thought and good hands-on advice! Also the networking, cool that it works also in these crazy times."Kathrin Brunner, myndstorm