This is a unique opportunity for Training Designers and Programmers to learn how to collaborate and create powerful real industry VR training apps in no time.
Innoactive’s technology enabled 10.000 employees to be trained with VR at the Volkswagen Group, and we are working with many more companies to achieve similar results.

Daniel Seidl
CEO, Innoactive

Master Class

Create Process-based VR Simulation Training

Learn how to create VR training simulations with the most widely adopted solution used by Automotive and Manufacturing companies worldwide.

Course Content

Step-by-step, you will learn how to create scalable Unity-based VR training applications for your company.

Start Date

1st of November 2020
90 min. live lecture, 90min. mentorship per week.

Who is it for?

Track 1: Innovation Managers/Designers
Track 2: VR Developers

Class Duration

In 4 weeks only, you will rapidly develop training content tailored to your company processes and standards.

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Industry Expertise

Fast-track your skills

Arm yourself with hard-earned expertise delivered by top-tier training industry professionals. During Lectures and exclusive Mentorship sessions, they will share lessons-learned, tips and secrets of successful VR training roll-outs.

Rapid Development

Create. Iterate. Reuse.

The project you will create is an industry state-of-the-art AR project which could open doors for you and which will make you eligible to apply for Augmented Reality Tech positions.

VR Project Management

Team up with a Designer

During the class, you will be matched with a fellow developer to complete the most complex VR training requirements. You will learn VR training project management and how to communicate your requirements to developer teams efficiently.

Meet Your Instructors

Dr. Christian Mai is a Solution Engineer with 8 years of VR systems development experience. His mission is to enable everyone to work with VR in their daily business. Christian has worked for a broad range of automotive companies such as BMW complemented by strong academic credentials (LMU) and publications in renown magazines.

Aleksei Korolev is a software engineer and the Technical Lead at Innoactive with five years of unity development experience. Aleksei is now building the developers community for Innoactive and is looking forward to support VR enthusiasts on their way to building effective VR training applications.

Curriculum & Course Structure

Learning Objective: From Idea to an Enterprise Level Working Prototype of an AR Remote Support App

Requirements

One VR-ready PC per one or two participants;

One VR headset per computer (HTC Vive, Oculus Rift etc)

Location

Remote. Students can participate from anywhere, depending on their time zone and schedules.

Pricing

The course fee starts at 1990 EUR

Week 1: Kickoff and Creator Basics

  • In this first lesson you will learn how to start your first VR training project in Unity using the open source Innoactive Creator plugin.

  • You will learn the basic concepts of setting up a VR project and the pitfalls you might fall into, originating from the usage of different kinds of devices.

  • At the end of the introduction you will be able to set up the environment you need to realize any kind of VR training application.

Week 2: Implementing basic workflows

In week 2, we will learn how to setup a 3D scene within Unity. We will develop this scene into a usable Unity training application. Further, you will create a training workflow based on a process from your production line.

Covered this week:

    • How to handle 3D Data in Unity
    • Creation of a real commissioning training
    • Best practices of how to design a training
    • How to reuse training logic in different projects

Week 3: Implementing Complex workflows

Till now the training you built was very straightforward. In week three you will learn how to create complex training workflows on your own using a template provided by the trainers.

Optional: You have the choice of working with a developer from your company or a fellow student participant and implement further features to your training.

Covered this week:

  • Training Modes, Configurators, Localization
  • Mode Parameters, Lockable Properties

Week 4: Adapting the Training to your needs

While testing your project you will gather further requirements and behaviours that may be unique to your company and not be covered in the standard processes in the plugin.

Use the opportunity of this course to collaborate with a fellow student with coding skills to implement additional features to your training project.

Covered this week:

  • Learning to communicate VR requirements to a developer using efficient language and forms
  • Creation of custom conditions, conditions, behaviors and properties

The Essentials

Mentorship Sessions

In the mentorship sessions, you get the chance to ask all the questions you may have. You will get actionable feedback on how to improve your skills and hit your weekly milestones.

Project based Learning

Project-based learning is the best way to go from zero to infinity in the fast-paced world of VR. In the live lectures and mentorship hours, we will focus on honing your technical skills.

Teamwork and Coworking

Match with a developer and learn how to communicate tech requirements. Work as a team. Support each other and find your next colleague or startup cofounders.

Enterprise Portfolio Project

The project you will create is a top industry level VR training program, which will open doors for you. Show your training app to your colleagues and digitize your department or create VR trainings for enterprise clients.

No Prerequisites

You don't need to know coding or Unity to participate in this class. A VR headset is useful to try and experience your training app. Let us know if you need a headset, we can support you with an affordable solution.

Industry Exposure

At the end of the program, it's time to celebrate and shine! You and your classmates will attend a VR pitch event and showcase your portfolio piece to a group of industry representatives.

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Create Process-based VR Simulation Traning

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