This is a unique opportunity for Training Designers and Programmers to learn how to collaborate and create powerful real industry VR training apps in no time.
Innoactive’s technology enabled 10.000 employees to be trained with VR at the Volkswagen Group, and we are working with many more companies to achieve similar results.
Create Process-based VR Simulation Training
Learn how to create VR training simulations with the most widely adopted solution used by Automotive and Manufacturing companies worldwide.
Step-by-step, you will learn how to create scalable Unity-based VR training applications for your company.
1st of November 2020
90 min. live lecture, 90min. mentorship per week.
Who is it for?
Track 1: Innovation Managers/Designers
Track 2: VR Developers
In 4 weeks only, you will rapidly develop training content tailored to your company processes and standards.
VR Project Management
Team up with a Designer
During the class, you will be matched with a fellow developer to complete the most complex VR training requirements. You will learn VR training project management and how to communicate your requirements to developer teams efficiently.
Meet Your Instructors
Dr. Christian Mai is a Solution Engineer with 8 years of VR systems development experience. His mission is to enable everyone to work with VR in their daily business. Christian has worked for a broad range of automotive companies such as BMW complemented by strong academic credentials (LMU) and publications in renown magazines.
Aleksei Korolev is a software engineer and the Technical Lead at Innoactive with five years of unity development experience. Aleksei is now building the developers community for Innoactive and is looking forward to support VR enthusiasts on their way to building effective VR training applications.
Curriculum & Course Structure
Learning Objective: From Idea to an Enterprise Level Working Prototype of an AR Remote Support App
One VR-ready PC per one or two participants;
One VR headset per computer (HTC Vive, Oculus Rift etc)
Remote. Students can participate from anywhere, depending on their time zone and schedules.
The course fee starts at 1990 EUR
In this first lesson you will learn how to start your first VR training project in Unity using the open source Innoactive Creator plugin.
You will learn the basic concepts of setting up a VR project and the pitfalls you might fall into, originating from the usage of different kinds of devices.
At the end of the introduction you will be able to set up the environment you need to realize any kind of VR training application.
In week 2, we will learn how to setup a 3D scene within Unity. We will develop this scene into a usable Unity training application. Further, you will create a training workflow based on a process from your production line.
Covered this week:
- How to handle 3D Data in Unity
- Creation of a real commissioning training
- Best practices of how to design a training
- How to reuse training logic in different projects
Till now the training you built was very straightforward. In week three you will learn how to create complex training workflows on your own using a template provided by the trainers.
Optional: You have the choice of working with a developer from your company or a fellow student participant and implement further features to your training.
Covered this week:
- Training Modes, Configurators, Localization
- Mode Parameters, Lockable Properties
While testing your project you will gather further requirements and behaviours that may be unique to your company and not be covered in the standard processes in the plugin.
Use the opportunity of this course to collaborate with a fellow student with coding skills to implement additional features to your training project.
Covered this week:
- Learning to communicate VR requirements to a developer using efficient language and forms
- Creation of custom conditions, conditions, behaviors and properties
Teamwork and Coworking
Match with a developer and learn how to communicate tech requirements. Work as a team. Support each other and find your next colleague or startup cofounders.
At the end of the program, it's time to celebrate and shine! You and your classmates will attend a VR pitch event and showcase your portfolio piece to a group of industry representatives.
”AR remote support applications are becoming a must have for every industry. Knowing and proving that you know how to build an AR remote support app will give you a head start on the industry.Terry R. SCHUSSLERSenior Director, Telekom
”Mindblowing Master Class on handtracking & physics by Dennys Kuhnert & Roger Kung! A huge round of applause for the presenters and to XR Bootcamp!Sikaar Keita, Oracle
”"Thank you again this session was very excellent, good for thought and good hands-on advice! Also the networking, cool that it works also in these crazy times."Kathrin Brunner, myndstorm