Curriculum & Course Structure
Learning objective: Start your first job as XR Prototyper
Learn the skills you need to succeed in the VR/AR industry. Starting with your mindset, to an expert level of Unity and C#, to locomotion, tracking and optimization – we have you covered so that you can start your first job as XR prototyper!
Prerequisites to take this course are:
Please contact us under firstname.lastname@example.org for corporate workshops or group discounts.
In the live classes, you will get to know your classmates. We organize social breaks, team meetings, master-minds, and get-togethers for everyone to get to know each other and build a great new network!
If you subscribe to the live mentorship sessions, you can submit all your questions. In the group mentorship hours, you will get time with technical mentors to go over your implementation questions from the lectures and assignments.
Yes, you will need access to a headset with controllers (preferentially Oculus). Owning an Oculus Quest is optional. Please let us know if you have difficulties accessing equipment. An Oculus Quest 2 is distributed to participants (based on availability and regional accessibility).
The class is implementation focused. Students implement a capstone project application from scratch – with the help of sample code and project templates.
After applying, we will interview you in person (online). After asking a few questions, we will be able to quickly tell if you are eligible.