XR Foundations for Developers

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Curriculum & Course Structure

Learning objective: Start your first job as XR Prototyper

Learn the skills you need to succeed in the VR/AR industry. Starting with your mindset, to an expert level of Unity and C#, to locomotion, tracking and optimization – we have you covered so that you can start your first job as XR prototyper!

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FAQ

Are there any prerequisites to take the course?

Prerequisites to take this course are:

Development experience

Can I participate as a group/company?

Please contact us under hello@xrbootcamp.com for corporate workshops or group discounts.

Will I get to know the others from my class?

In the live classes, you will get to know your classmates. We organize social breaks, team meetings, master-minds, and get-togethers for everyone to get to know each other and build a great new network!

Will I be able to ask questions to the trainers?

If you subscribe to the live mentorship sessions, you can submit all your questions. In the group mentorship hours, you will get time with technical mentors to go over your implementation questions from the lectures and assignments.

Do I need special equipment to participate in the course?

Yes, you will need access to a headset with controllers (preferentially Oculus). Owning an Oculus Quest is optional. Please let us know if you have difficulties accessing equipment. An Oculus Quest 2 is distributed to participants (based on availability and regional accessibility).

How practical/hands-on will the class be?

The class is implementation focused. Students implement a capstone project application from scratch – with the help of sample code and project templates.

How do I know if I am eligible to participate in the class?

After applying, we will interview you in person (online). After asking a few questions, we will be able to quickly tell if you are eligible.