Learning objective: Mastering Advanced Interaction Design
This advanced VR Interactions remote course is for intermediate-to-expert-level VR developers looking to master Unity Physics skills with hands-on lectures, assignments, and group mentorship. Students learn to master advanced interaction design. They build a state of the art extensible Interaction framework for hand tracking including custom interfaces, kinematic and physics-based interactions. At the end of the 8 weeks, they conclude with a twin factory of a remotely controlled robotic arm.
The Swiss ETH graduates Roger Kung and Dennys Kuhnert are fascinated by the endless opportunities in VR since 2018. Founders of Holonautic, a next gen VR studio, they have a team of 7 employees working with them on the game Holoception, available on Steam. Both of them bring diverse expertise to the table. Roger has a degree in Economics, Life Sciences and Computer Science, while Dennys, after a degree in Neuroengineering and Biotech specialized in Spatial Computing early on. Both of them are eager to go beyond the current standards of VR and build the future of spatial computing. They are the creators of the famous hand physics lab, one of the most downloaded games on sidequest! Dennys and Roger are keen on sharing their knowledge with you!
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Prerequisites to take this course are:
Please contact us under hello@xrbootcamp.com for corporate workshops or group discounts.
In the live classes, you will get to know your classmates. We organize social breaks, team meetings, master-minds, and get-togethers for everyone to get to know each other and build a great new network!
If you subscribe to the live mentorship sessions, you can submit all your questions. In the group mentorship hours, you will get time with technical mentors to go over your implementation questions from the lectures and assignments.
Yes, you will need access to a headset with controllers (preferentially Oculus). Owning an Oculus Quest is optional. Please let us know if you have difficulties accessing equipment.
The class is implementation focused. Students implement a capstone project application from scratch – with the help of sample code and project templates.
The components and interaction of a robotic arm are typical for industry-wide applications. Working on the robotic arm, you will understand the benefits and difficulties of multiple types of interaction components (kinematics, physics, etc). The robotic arm will use inverse kinematics which is also used for full body simulations (legs, arms, shoulders). These principles are the basic building blocks for full avatar representations with limited data input.
You will develop the whole interaction system on top of the hand tracking system from Oculus (including the hand posing system, implementing interactive buttons and physics based components).
After applying, we will interview you in person (online). After asking a few questions, we will be able to quickly tell if you are eligible.