Learn C# for Unity

– for Beginners –

Enroll Now (completely free)

Learn C# - Curriculum & Course Structure

We’re on the verge of a new industry. VR and AR developers cannot rely on drag-and-drop tools yet – but need to hardcode their applications. As VR/AR is mostly uncovered territory, you will need to showcase your curiosity, your willingness to deep-dive into coding problems, and your determination to stand up again after 100 failures.

Prerequisites

None. This is a beginner-friendly course. You don’t need any Unity or Programming knowledge to enroll. Of course, you’d need a PC/Mac to run Unity. 

We recommend you take this course if you’re looking to enroll in the XR Foundations Bootcamp but don’t have any previous coding experience.
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The XR Bootcamp DNA

Your XR Career is our Priority

After successfully finishing the Bootcamp, you will receive the XR Bootcamp Graduation Certificate. However, developers are hired based on the strength of their portfolios. That is our focus - the creation of an impressive portfolio that gets you hired! We also provide you with a portfolio website template that has been used by engineers working at Google, Facebook, and Microsoft, connect you with industry recruiters, and practice with mock interviews.

Industry-expert personal mentorship

There are hundreds of VR tools and SDKs out there. The curriculum is based on best industry practices and chosen carefully by outstanding XR professionals - saving you hundreds of hours of tedious research. Our senior-level mentors reveal knowledge gaps, answer questions in real-time, and recommend focus areas to speed up your journey. After graduation, you will be a confident XR developer knowing the fundamentals you need to start your XR career.

Get ready for continuous change

The XR industry is fast-moving and rapidly changing. After the course, you will know which updates to keep an eye on, how to utilize SDK and engine documentation, pick up new tech stacks as you go, and most importantly avoid crashes due to platform and tool feature updates. Our library is always up-to-date, don't waste time on outdated XR tool versions, and only learn tools recommended by the most advanced XR professionals.

Access our Proprietary XR Knowledgebase

Based on all our students' questions and previous lectures, we are continuously adding content to our XR knowledge base. With our proprietary tagging system, you will easily find answers to the most common questions about course content and XR project implementation. You will also get continuous access to all the recordings of the classes, in case you need to refresh your knowledge on topics treated in class

What Our Alumni are saying

  • Wow. The way these hand-tracking experiments are going there soon won't be any need for hand controllers in VR/AR anymore...Excellent work 
    Mika Saastamoinen
    @MobiiliMika
  • Dude, Your videos are the best! This is some inspiring work! 
    Neon Engine
    @NeonEngine
  • Awesome Stuff!
    Seriously. I daydream of this in our future. 
    Zemydius
    @zemydius
  • I have to try it! A dream came true for VR research! 
    Vincent Goupil
    @FoxShiver
  • You are a VR programming magician and I hope every developer in the future learns something from you. 
    icsomic
    @icsomic
  • Your hands' physics just rocks. 
    Diego fernandez-bravo
    @cliv3twit
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