Advanced VR Development Master Classes

Learn from outstanding experts, build complex industry-ready projects, and become a leading VR professional.

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Choose Your Path

Small chipsets and graphic cards in standalone HMDs require new methods to avoid nausea and low frame rates. In XR Bootcamp Advanced VR Development Master Classes, you will learn to engineer highly performant and intuitive VR/AR experiences that users love.

Shaders Programming

Take your graphics to the next level with our advanced shaders programming course. Learn cutting-edge techniques for creating stunning visual effects and take your skills to the next level with hands-on projects and expert instruction.
8 weeks, part-time

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Passthrough Prototyping

Unlock the full potential of passthrough features with our advanced prototyping course. Learn how to create immersive experiences that blend the physical and virtual worlds, with expert guidance and hands-on practice.
4 weeks, part-time

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Rendering Optimization

Reduce rendering time, master lighting, geometry, texture optimizations, and rendering pipelines for smooth performance. Learn professional techniques for creating high-fidelity visuals without taking a hit to performance.

6 weeks, part-time

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Master DOTS and learn next-generation real-time 3D development. Develop a data-oriented mindset while coding, write fast, parallelized C# job systems, and use the burst compiler to take advantage of the platform hardware that you're compiling for.

8 weeks, part-time

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XR Bootcamp Trainers

advanced vr development

Ruben Torres Bonet

Founder at TheGamedev.Guru
Ben Simpson is a driven and determined game developer. He has been working for 10+ years with various programming languages (C#, PHP, Javascript)

Dennys Kuhnert

COO Holonautic
Dennys Kuhnert is the co-founder of Holonautic. Holonautic is behind the game Holoception as well as the Hand Physics Lab, one of the best hand-tracking experiences on the Quest.

Roger Kueng

CEO, Holonautic
Roger Kueng is the co-founder of Holonautic. Holonautic is behind the game Holoception as well as the Hand Physics Lab, one of the best hand-tracking experiences on the Quest.

Course Essentials

Live Sessions

Meet 2-3 times each week. During each instruction period, ask live questions and get real-time feedback.

Hand-Picked Instructors

All XR Bootcamp Instructors are top VR professionals specializing in VR interaction design. They want to know your career and project goals and will give you pro feedback along the way.

1-on-1 Mentoring

Stuck on something? Get unblocked. Get feedback and high-quality insights into advanced VR development. We’re here to help you succeed!

Close-Knit Community

Daily contact with your project team. Connect with your next industry colleague or startup cofounder. Troubleshoot with the gang for quick responses. Share opportunities, share your projects, troubleshoot, get job offers, and share referrals.

Project-Based Learning

We can't stress it enough – project-based learning is the BEST way to go from zero to hero in the fast-paced world of VR.

Learn How to Think

Evolve into a quick-thinking hacker, learn the secrets of rapid prototyping, and elevate your spatial computing mindset. Fail fast, learn fast.

What Our Alumni are saying

  • "With a full-time job, I already work in Unity for 40 hours a week. However, at the end of the day, I still find myself excited to explore the course content and learn new things from this Advanced VR Development master class."
    Ian Mackenzie
    Software Engineer,  Samsung
  • I am enjoying this course! The topic, UI ideas and Unity frameworks being shared and explained are very valuable to me. The guest lecturers have been especially good thanks to the quality of speakers, mentors, and class members.
    James Powderly
    Mixed Reality Designer, Snap Inc.
  • “The assignments were very challenging, but we were given a lot of resources and making good use of everything that we had online and all of the mentors which were extremely helpful.”
    William Miller
    Project Assistant, Miller Electric Construction, Inc.

Access to Industry Guest Lectures

Behind the Scenes: Building Instinctual Interactions on HoloLens 2. XR Bootcamp Open Lecture with Julia Schwarz, Principal Software Engineer at Microsoft Hololens.
Behind the Scenes with Magic Leap: Designing Gesture Interaction for XR Copresence – Karen Stolzenberg (Lead Interaction Designer) and Savannah Niles (Lead Product Manger).
Behind the Scenes with Ultraleap: Lessons Learned. J. Selstad (Principle Software Engineer), C. Wren (Global Applications Team Lead, Ultraleap), H. Limerick (User Research/Insights Lead)
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