Technical Expertise Master Class

Unity’s ECS: DOTS Master Class

Hands-on. Live, or self-paced. 2nd of August  to 1th of Oct, 2021

Ultimate DOTS Master Class

Download Curriculum

Curriculum & Course Structure

Learning objective: Mastering Advanced DOTS/ECS

With few tutorials and missing documentation, Unity’s ECS remains a secret to many developers. With this class, you will get access to the most updated knowledge base, fully understand the API and how to use it, build a strong data-oriented mindset, learn to write your custom containers, and optimize execution with SMD structures.

Meet Your Instructors

The Swiss ETH graduate Roger Kung is fascinated by the endless opportunities in VR since 2018. One of the founders of Holonautic, a next gen VR studio, they have a team of 7 employees working with them on the game Holoception, available on Steam. Roger has a degree in Economics, Life Sciences and Computer Science, He is eager to go beyond the current standards of VR and build the future of spatial computing. He and Dennys are the creators of the famous hand physics lab, one of the most downloaded games on sidequest!  Roger is keen on sharing their knowledge with you!

Key Benefits

Learn at your own pace

You have access to 40 hours of comprehensive video content. The 9 weeks curriculum is based on an average learner spending 10 hours per week on content + assignments, however, you are free to plan around your personal schedule, and master DOTS at your own pace.

Enterprise Level VR Project

The capstone project you will create is an industry state-of-the-art VR project which you can showcase in your portfolio and prove your senior level skills. Impress your lead or client with your newly acquired advanced DOTS skills!

Challenging Assignments

Each week, you will receive challenging assignments with increasing difficulty levels leading to your capstone project. Mentors are available to give you short but constructive feedback on your submissions on the community slack channel.

Sample Code Access

Project templates and sample code are provided to you so that you can fully focus on learning DOTS!

Industry Networking

At the end of the program, it's time for you to celebrate and shine! You and your classmates will attend a VR pitch party and showcase your capstone piece to a group of recruiters and industry representatives.

Proprietary Wiki

Find answers to your questions in our knowledgbase. Search questions and answers asked by other students, learn about potential pitfalls and get guidance on the resources you need.

What others say

Inquire the Curriculum

Download CurriculumApply Now


Will I get to know the others from my class?

In the live classes, you will get to know your classmates. We organize social breaks, team meetings, master-minds, and get-togethers for everyone to get to know each other and build a great new network!

Will I be able to ask questions to the trainers?

If you subscribe to the live mentorship sessions, you can submit all your questions. In the group mentorship hours, you will get time with technical mentors to go over your implementation questions from the lectures and assignments.

How practical/hands-on will the class be?

The class is implementation focused. Students implement a capstone project application from scratch – with the help of sample code and project templates.

How do I know if my level of VR/AR development is sufficient to participate in the class?

After applying, we will interview you in person (online). After asking a few questions, we will be able to quickly tell if you are eligible.