TECHNICAL EXPERTISE MASTER CLASS
Hands-on. Live, or self-paced. May 1 till June 16, 2023.
Reduce rendering time, master lighting, geometry, texture optimizations and rendering pipelines for smooth performance. Learn professional techniques for creating high-fidelity visuals without taking a hit to performance with our Rendering Optimization Master Class
Notably known for merging Art and technology, Vivek has been working with filmmakers to bring them their complex thoughts to life. With a background in film-making, electronics, and Computer Science he has contributed to numerous films during production and post-production. With a Masters in Computer Science from the University of Pennsylvania, Vivek is an active advocate of making art using technology and has been heading a lecture series called “Engineering behind Hollywood.” He is known as the rendering mastermind behind The Lion King, Destiny and many VR/AR titles.
Ruben is a game developer specializing in optimizing games and experiences made in Unity. He worked on 10+ games and experiences for well-known clients like Ubisoft, Wooga, Audi and Volkswagen. Some of the projects he worked on are Star Trek Bridge Crew (Oculus Quest), Anne Frank House VR, Diamond Dash, Time Stall, Catan Universe, Jelly Splash and Blackguards Definitive Edition. Additionally, he publishes content on optimization on thegamedev.guru platform, which often gets featured on Gamasutra, Gamedev.net and Unity.
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Prerequisites to take this course are:
Please contact us under hello@xrbootcamp.com for corporate workshops or group discounts.
In the live classes, you will get to know your classmates. We organize social breaks, team meetings, master-minds, and get-togethers for everyone to get to know each other and build a great new network!
If you subscribe to the live mentorship sessions, you can submit all your questions. In the group mentorship hours, you will get time with technical mentors to go over your implementation questions from the lectures and assignments.
Yes, you will need access to a headset with controllers (preferentially Oculus). Owning an Oculus Quest is optional. Please let us know if you have difficulties accessing equipment. An Oculus Quest 2 is distributed to participants (based on availability and regional accessibility).
The class is implementation focused. Students implement a capstone project application from scratch – with the help of sample code and project templates.
After applying, we will interview you in person (online). After asking a few questions, we will be able to quickly tell if you are eligible.