Global XR Hack 2024 - 4 cities, 520 Hackers, 120 AI & XR Apps

By 
XR Hack
October 18, 2024

XR Hack empowers the Next Generation of XR Creators

XR Hack four location

Recently, XR Bootcamp organized XR Hack, the largest global XR hackathon ever organized. Over 520 hackers from 32 countries across four cities joined, pushing the boundaries of XR development. The hackathon encouraged participants to develop projects using Meta’s latest tools, including the Presence Platform, Building Blocks, AI-tool Kit released by XR Bootcamp, and the Logitech MR Stylus Pen.

XR Hack was hosted in 

  • London (August 14-16, 2024, PwC UK, Local Prize Pool: £17,000) organized by Innovate UK Immersive Tech Network under the lead of Asha Easton
  • Stockholm (September 6-8, 2024, Epicenter Stockholm, Local Prize Pool: €12,500)
  • Istanbul (September 6-8, 2024, BUG Lab TEKMER, Local Prize Pool: $9,000) 
  • Cologne (August 18-20, 2024, Startplatz Medienpark, Local Prize Pool: €12,500), organized by Christian Steiner and Thomas Riedel

In just 48 hours, over 120 apps and games were created, many of which leveraged AI and mixed reality to craft innovative experiences. On average, the participants had about 3 years of experience with Unity/XR, and those who were new to MR Development took a free Udemy course (not only for hackers, if you’re interested in learning Mixed Reality Development for free, sign up here).

Key Achievements from XR Hack

XR Hack Key Achievements

XR Hack’s global reach and impact were remarkable:

  • Global Scale: Over 520 hackers from 32+ countries participated, making it the largest in-person XR hackathon worldwide.
  • Innovative Prototypes: 120+ XR and AI prototypes were developed using the latest tools from Meta.
  • Partnership which made the event possible: Key partners and sponsors included Logitech, Photon, Pearson, ShapesXR, Mattercraft and Meta, with 90+ mentors and judges supporting and evaluating hackers on-site.

AI Integration: 20% of projects integrated AI, including XR Bootcamp’s "Image Capture AI-kit" for Quest 3.

Why XR Hack partnered with Photon, ShapesXR, Logitech, Pearson and Mattercraft?

XR Hack has quickly become one of the most exciting hackathons in the XR community. It brings together brilliant minds to tackle the biggest challenges in immersive tech. To achieve such an event, and especially provide hackers with the support they need, many partners need to get together.

For Photon, their goal was to support developers as they created some innovative multi-user apps, games, and tools. Their team was present in Cologne and London, mentoring hackers on site, but they also gave a free multi and gave the Photon team some great feedback that will help to further improve Photon’s developer tools. 

Luke Stampfli, Head of Developer Relations, Photon:

Making a Multiplayer game is one of the hardest challenges studios can face. Making it in VR adds even more complexity to that. So when I saw what the hackers were able to achieve in one weekend using Fusion, Photon’s Samples and Meta’s Building Blocks I was astounded. What used to take months of backbreaking work is now possible in just a few days. And thanks to the great organization and support during the event, the teams could focus on their projects without any distractions.

ShapesXR was THE tool for validating XR Prototype ideas, and also for submitting projects to the juries! The famous Gabriele Romagnoli was able to not only participate at the XR Hack in Cologne, but also gave a live online workshop about how to use ShapesXR exclusively for hackers! Now it’s also available online, check it out!

Logitech supported Hackers with The MX Ink. AT that time, the pens had not been released yet, which gave hackers the amazing opportunity to test a device before anyone else. Winners of the Logitech Category were also allowed to take their own devices back home.

Pearson (very famous in the VR world because of their language learning VR app), supported hackers with their own challenge category! Hackers were challenged to Re-imagine formal education by making lessons and exams fully experiential with the power of AI and MR.

Ilya Gogin, Director of Product, Pearson:

We were blown away by the quality of projects all the hacking teams developed in 48 hours. The polish we’ve seen with some teams like HoloSign or Wonky Bots was mind-blowing.

It was an amazing opportunity to meet so many talented XR professionals and enthusiasts. While some were generally excited by the XR industry, some hackers were motivated by the opportunity XR has for education. Some have contacted us at Pearson, seeking ways to work with us. In the coming weeks, we’re planning to get in touch with more XR hackers from the event as well as other sponsoring companies, including Meta.

Mattercraft also provided their own challenge category, focusing on all experienced created with the well known tool. The winner team won 4000 GBP for their idea in London!

Dave Mather, Head of Marketing, Mattercraft:

We absolutely loved being part of XR Hack London this year as one of the key sponsors.

We worked with them to create a specialist WebXR category for developers and non-developers

alike looking to leverage the power and flexibility of the web. Overall the quality of the WebXR projects produced was fantastic. We've already promoted the entrants in a blog on our site with a follow-up case study planned with our winners. We'll definitely be looking to partner with XR Hack next year.

Amazing Projects were hacked together in 48 hours

Even though all projects prototyped were great (look at all winning projects here), we want to take the opportunity and highlight some of the most creative and coolest projects here:

Holosign

XR Hack London: Holosign
    1. Focus: Sign Language Translation Using ML.
    2. Summary: Real-time sign language translation through machine learning, enabling improved communication for the hearing impaired.

Chameleon

XR Hack Stockholm: Chameleon
    1. Focus: Headset Camera Color Extraction for Drawing.
    2. Summary: Allows users to extract colors from real-world objects and use them in digital art, blending the physical and digital worlds.

sAIfer

XR Hack Istanbul: sAIfer
    1. Focus: AI-Powered Disaster Preparation Companion.
    2. Summary: Scans a room and provides real-time advice on how to prepare for emergencies, designating safe zones and suggesting disaster readiness actions.

Elephound

XR Hack Cologne: Elephound
    1. Focus: AI-Assisted Object Locator.
    2. Summary: AI assistant helps users find stored objects within their home or office by scanning and cataloging their environment, providing practical applications for home automation and organization.

A special shout-out to Lukas Martinic and his winning prototype Color-picker! His app not only amazed our jury in Stockholm but also went viral on linkedin with almost 1000 likes!

Additionally, Wonky Bots, a physics-based robot-building game, has already made its way onto the Meta Horizon Store, demonstrating the high caliber of projects produced at the event.

XR Hack Cologne: Wonky Bots

      

Interesting Stories from XR Hack

The famous Tipatat Chennavasin, Co-founder and GP at The Venture Reality Fund, was invited to join XR Hack as a judge, however, once arrived at XR Hack in Cologne, he decided to hack, instead of judge. Good decision, his team’s 3D Spatial Editing and Visualization app won not only one, but two prizes! 

Interesting Stories from XR Hack: Tipatat Chennavasin

Similar story for Steve Lucas (ex-Qualcomm).

He was invited to join as jury as well, but immediately decided he wanted to become a hacker on-site!

XR Hack: Steve Lucas

Conclusion: Pre-register for XR Hack 2025!

We’re looking forward to hosting XR Hack 2025 in even more cities! If you’re interested, pre-register now!

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