If you do not have any previous coding experience, this course is a prerequisite you need to pass before joining the XR Foundations Bootcamp. If you already know C#, skip the pre-coding course and apply for the XR Foundations Bootcamp directly.
Learn the skills you need to succeed in the VR/AR industry. Starting with your mindset, to an expert level of Unity and C#, to locomotion, tracking and optimization - we have you covered so that you can start your first job as XR prototyper!
Fail fast and learn fast. In our 8 weeks hands-on prototyping bootcamp, we will focus on building 5 prototypes and 1 MVP - a great portfolio any XR recruiter will love! Included in the bootcamp are our personal recruiting services - all with the objective of finding you the best XR job.
Meet 2-3 times each week. During each instruction period, ask live questions and get real time feedback.
All XR Bootcamp Instructors are top VR professionals specializing in VR interaction design. They want to know your career and project goals and will give you professional feedback along the way.
Stuck on something? Get unblocked. Get feedback and high quality insights into advanced VR development. We’re here to help you succeed!
Daily contact with your project team. Connect with your next industry colleague or startup cofounder. Troubleshoot with the gang for quick responses. Share opportunities, share your projects, troubleshoot, get job offers, and share referrals.
We can't stress it enough – project-based learning is the BEST way to go from zero to hero in the fast-paced world of VR.
Learn How to Think
Evolve into a quick thinking hacker, learn the secrets of rapid prototyping, and elevate your spatial computing mindset. Fail fast, learn fast.
What Our Alumni are saying
"With a full time job, I already work in Unity for 40 hours a week. However, at the end of the day i still find myself excited to explore the course content and learn new things from the master class."
Software Engineer, Samsung
I am enjoying this course! The topic, UI ideas and Unity frameworks being shared and explained are very valuable to me. The guest lecturers have been especially good thanks to the quality of speakers, mentors, and class members.
Mixed Reality Designer, Snap Inc.
“The assignments were very challenging, but we were given a lot of resources and making good use of everything that we had online and all of the mentors which were extremely helpful.”
Project Assistant, Miller Electric Construction, Inc.
Access to Industry Guest Lectures
Behind the Scenes: Building Instinctual Interactions on HoloLens 2. XR Bootcamp Open Lecture with Julia Schwarz, Principal Software Engineer at Microsoft Hololens.
Behind the Scenes with Magic Leap: Designing Gesture Interaction for XR Copresence – Karen Stolzenberg (Lead Interaction Designer) and Savannah Niles (Lead Product Manger).
Behind the Scenes with Ultraleap: Lessons Learned. J. Selstad (Principle Software Engineer), C. Wren (Global Applications Team Lead, Ultraleap), H. Limerick (User Research/Insights Lead)