Virtual Reality Bootcamp
From Zero to VR Hero in 5 Months 

Learn from outstanding experts, build sophisticated industry ready projects, and become a VR professional

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The Virtual Reality Bootcamp (3 Stages)

Pre-Bootcamp Course

If you do not have any previous coding experience, this course is a prerequisite you need to pass before joining the XR Foundations Bootcamp. If you already know C#, skip the pre-coding course and apply for the XR Foundations Bootcamp directly.

4 weeks, part-time
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VR Foundations

Learn the skills you need to succeed in the VR/AR industry. Starting with your mindset, to an expert level of Unity and C#, to locomotion, tracking and optimization - we have you covered so that you can start your first job as XR prototyper!
8 weeks, part-time
June 13, 2022
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VR Prototyping

Fail fast and learn fast. In our 8 weeks hands-on prototyping bootcamp, we will focus on building 5 prototypes and 1 MVP - a great portfolio any XR recruiter will love! Included in the bootcamp are our personal recruiting services - all with the objective of finding you the best XR job.
8 weeks, part-time
March 10, 2022
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XR Bootcamp Trainers

Vivek Reddy

Entertainment Technologist, Viga Studios
Visual Effects in The Lion King (2019), Exodus: Gods and Kings, Destiny (Video Game), Teenage Mutant Ninja Turtles). Heading Lecture Series: Engineering behind Hollywood.

Dennys Kuhnert

COO Holonautic
Dennys Kuhnert is the co-founder of Holonautic. Holonautic is behind the game Holoception as well as the Hand Physics Lab, one of the best hand-tracking experiences on the Quest.

Roger Kueng

CEO, Holonautic
Roger Kueng is the co-founder of Holonautic. Holonautic is behind the game Holoception as well as the Hand Physics Lab, one of the best hand-tracking experiences on the Quest.

Course Essentials

Live Sessions

Meet 2-3 times each week. During each instruction period, ask live questions and get real time feedback.

Hand-Picked Instructors

All XR Bootcamp Instructors are top VR professionals specializing in VR interaction design. They want to know your career and project goals and will give you professional feedback along the way.

1-on-1 Mentoring

Stuck on something? Get unblocked. Get feedback and high quality insights into advanced VR development. We’re here to help you succeed!

Close-Knit Community

Daily contact with your project team. Connect with your next industry colleague or startup cofounder. Troubleshoot with the gang for quick responses. Share opportunities, share your projects, troubleshoot, get job offers, and share referrals.

Project-Based Learning

We can't stress it enough – project-based learning is the BEST way to go from zero to hero in the fast-paced world of VR.

Learn How to Think

Evolve into a quick thinking hacker, learn the secrets of rapid prototyping, and elevate your spatial computing mindset. Fail fast, learn fast.

What Our Alumni are saying

  • "With a full time job, I already work in Unity for 40 hours a week. However, at the end of the day i still find myself excited to explore the course content and learn new things from the master class."
    Ian Mackenzie
    Software Engineer,  Samsung
  • I am enjoying this course! The topic, UI ideas and Unity frameworks being shared and explained are very valuable to me. The guest lecturers have been especially good thanks to the quality of speakers, mentors, and class members.
    James Powderly
    Mixed Reality Designer, Snap Inc.
  • “The assignments were very challenging, but we were given a lot of resources and making good use of everything that we had online and all of the mentors which were extremely helpful.”
    William Miller
    Project Assistant, Miller Electric Construction, Inc.

Access to Industry Guest Lectures

Behind the Scenes: Building Instinctual Interactions on HoloLens 2. XR Bootcamp Open Lecture with Julia Schwarz, Principal Software Engineer at Microsoft Hololens.
Behind the Scenes with Magic Leap: Designing Gesture Interaction for XR Copresence – Karen Stolzenberg (Lead Interaction Designer) and Savannah Niles (Lead Product Manger).
Behind the Scenes with Ultraleap: Lessons Learned. J. Selstad (Principle Software Engineer), C. Wren (Global Applications Team Lead, Ultraleap), H. Limerick (User Research/Insights Lead)
VR Bootcamp (Beg-int)
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